| Lecture No. |
Description |
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| Lecture 1 |
Scan conversion:Scan converting a point |
Lecture by Ms. Rashmi Ishrawat , Lecture by , Lecture by , Lecture by |
| Lecture 2 |
line (Bresenham’s, DDA) |
Lecture by Ms. Rashmi Ishrawat , Lecture by , Lecture by , Lecture by |
| Lecture 3 |
2-D transformations (Rotation, Rotation about an arbitrary line, Scaling |
Lecture by , Lecture by , Lecture by , Lecture by |
| Lecture 4 |
Translation, Shearing, Reflection |
Lecture by Ms.Rashmi Israwat, Lecture by , Lecture by , Lecture by |
| Lecture 5 |
circle , Ellipse |
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| Lecture 6 |
Transformation: 2D transformation |
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| Lecture 7 |
Various 2D and 3D Transformation matrices Translation, Rotation |
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| Lecture 8 |
Scaling, Shearing and Reflection, Composite transformations Reflection, Shearing |
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| Lecture 9 |
Transformation between coordinate Systems. Rotation about : (i) an arbitrary axis (ii)about an arbitrary point |
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| Lecture 10 |
Curves and Surfaces :Bezier Curves |
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| Lecture 11 |
4 point and 5 point Bezier curves using Bernstein Polynomials |
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| Lecture 12 |
Conditions for smoothly joining curve segments |
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| Lecture 13 |
Bezier bi-cubic surface patch |
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| Lecture 14 |
BSpline Curves |
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| Lecture 15 |
Cubic B-Spline curves using uniform knot vectors |
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| Lecture 16 |
first and second order continuities |
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| Lecture 17 |
Effect of multiple control points at same location |
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| Lecture 18 |
Computing control points given end slopes for a specified curve segment |
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| Lecture 19 |
Geometrical Construction |
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| Lecture 20 |
3-D Transformation |
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| Lecture 21 |
Computing location of V.P |
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| Lecture 22 |
2-D viewing, Window-toview por transformation |
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| Lecture 23 |
Line Clipping |
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| Lecture 24 |
Sutherland Cohen clipping algorithms |
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| Lecture 25 |
Sutherland-Hodgeman |
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| Lecture 26 |
Projection: Parallel |
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| Lecture 27 |
Solid Modeling: Sweeping a polygon or a surface patch along a path to form solids |
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| Lecture 28 |
Boundary Representation (B-Rep) |
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| Lecture 29 |
Octrees |
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| Lecture 30 |
CSG – Constructive Solid Geometry |
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| Lecture 31 |
Perspective Projections |
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| Lecture 32 |
Shading |
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| Lecture 33 |
Illumination Model for diffused Reflection |
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| Lecture 34 |
Effect of ambient lighting & distances, |
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| Lecture 35 |
Specular Reflection Model |
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| Lecture 36 |
Computing Reflection Vector |
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| Lecture 37 |
Curved Surfaces |
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| Lecture 38 |
Polygonal Approximations |
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| Lecture 39 |
Gourard Shading, Phong Model. |
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| Lecture 40 |
Floating Horizon Method, |
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| Lecture 41 |
Depth Buffer (Z-Buffer, A-Buffer) Method |
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| Lecture 42 |
Scan Line Method |
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| Lecture 43 |
Depth Sorting Method |
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| Lecture 44 |
BSP- tree Method, |
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| Lecture 45 |
Area Subdivision Method. |
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